enabled	comment	name	armor	damage	weapon	width	height	offset_x	offset_y	spritesheet	spritesheet_x	spritesheet_y	max_velocity	acceleration	points
x		iter0	1	1	enemy_iter0	10	10	11	11	enemy_iter0	0	0	50	500	10
x		iter2_1	1	1	enemy_iter0	10	10	11	11	enemy_iter0	3	0	80	800	20